VisiSonics and Humaneyes Technologies are proud to announce the availability of the Vuze+ Stereoscopic 3D 360 Camera with in-camera capability to capture first order ambisonics in addition to the inclusion of the RealSpaceTM 360 Cinema app designed to enable content creators to easily produce immersive 3D ambisonics audio content to complete their 360 video experiences.
For 360 video, capturing audio as object data is too computationally intensive, and requires a player that can read the scene data (such players are being developed by VisiSonics.) A commonly used intermediate audio solution, which allows the representation of the sound field near a listener using specialized mathematical functions called spherical harmonics, is known as ambisonics. Ambisonics is a sound-encoding method to store directional 3D audio using information from a minimum of four audio signals for first order, and more audio signals as the order increases. YouTube and Facebook have adopted ambisonics as the 3D audio system for their 360 video players due to the lower run-time processing requirements of lower-order ambisonics. In addition, ambisonics sound fields are rotatable with yaw, pitch, and roll for use with head-mounted displays.
"Virtual Reality is the ultimate platform for storytelling," says, Shahar Bin-Nun, CEO of Humaneyes Technologies, "and 3D audio, is a very important part of it, allowing for a full immersive experience: reliving the story, like in real life. We perceive sound in all directions at once and perceive something behind us without the need to turn our heads. Our partnership with VisiSonics enables Humaneyes to offer its user base, first order ambisonics spatial audio creation using just Vuze+ camera, without a need for any special microphone or software. "
Introducing RealSpaceTM 360 (RS360) Cinema for VUZE users
Available as a complement to the VUZE VR Studio software, RS360 is a 3D audio authoring tool for 360 content creators enabling the following:
With RS360, users can add additional tracks to be mixed with the Ambisonics audio from VR Studio, in full-spherical 3D, enabling content creators to create more sophisticated sound mixes for export to YouTube and Facebook. Additional mono tracks can be keyframed with visually intuitive spatial audio paths with track objects represented in a 3D ‘Scene Editor’.
“VisiSonics is proud to partner with the innovative team at Humaneyes to provide in-camera ambisonics audio capture as well as providing our RS360 Cinema authoring tool for users of the Vuze Plus.” adds, Ramani Duraiswami, founder and President of VisiSonics Corporation. “We look forward to continuing our partnership with Humaneyes on future products.”
For more information on VisiSonics and RealSpace 360 Cinema, visit: http://realspace3daudio.com/rs360/
Tutorial videos are available on the RealSpace 360 YouTube Channel:
RS3D object-based renderer is available for Unity and Wwise with additional engine support coming soon http://realspace3daudio.com/purchase-unity-plugin/
VisiSonics is a startup based in College Park MD. It leverages world-class scientific discovery to add a third dimension to the sound you hear, bringing 3D sound to gaming, virtual and augmentedreality, and entertainment (movies and music) platforms. For more information on VisiSonics, please visit visisonics.com. For more information on RealSpaceTM 3D and RealSpaceTM 360 Cinema, please visit www.realspace3daudio.com.
About Humaneyes Technology
Humaneyes Technologies is a veteran in 3D and animated content creation and has over 70 patents covering relevant technologies and processes across the industry. Recognizing the growth potential in VR, Humaneyes has focused its longstanding experience in photographic 3D to provide end-to-end VR eco-system, that make the creation of virtual and augmented reality content easy and accessible to everyone from professionals to consumers. Humaneyes’ multi-patented computer vision technologies inside the world’s first affordable Vuze VR camera are enabling the bustling ecosystem of creation, production and publishing of unprecedented immersive VR experiences.
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